Introduction
1.
Getting started
2.
Instruction-Level Parallelism
3.
SIMD
3.1.
Basic
3.2.
Superscalar
3.3.
Portable
3.4.
Narrow
4.
Multithreading
4.1.
Rayon
4.2.
Custom pool
4.3.
Custom synchronization
4.4.
Scaling up (WIP)
4.5.
Streaming (WIP)
5.
GPU (WIP)
5.1.
Multi-GPU (WIP)
5.2.
Hybrid (WIP)
Conclusion (WIP)
Light
Rust
Coal
Navy
Ayu
Code that counts
Streaming
TODO: What if the thread was counting all the time and we were just checking its value periodically?